

Spend Essence before you generate itĮssence, a blue substance generated when you hit enemies with primary skills, is your main resource in The Rise of the Necromancer. Using all of the skill, rather than just the passive parts, will be crucial on your journey to defeat the lord of all demons. But the real benefit comes when you activate the skill, causing your golem to explode into usable corpses. Similarly, Command Golem grants you a fleshy friend that will hit your enemies. When augmented with runes, commanding your skeletons could increase their attack speed or even make them explode. Activating this ability, however, will send your army to attack an enemy of your choosing. Your Command Skeletons skill passively grants you a small skeleton army at all times. The Necromancer class sets itself apart in its active requirements for maintaining your army. The Witch Doctor, another Diablo 3 class, offers something similar with its Zombie Dogs and Gargantuan. Blizzard Entertainment/Activision Blizzardīeing a Necromancer is all about summoning zombies and skeletons to do the work for you. Command your army A giant army of skeltons, golems and one derpy yeti. Every moment that your enemies are stunned is a moment when they aren’t trying to kill you. Guaranteed crowd control is very powerful in Diablo 3: The Rise of the Necromancer.
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This rune that augments Bone Spike to stun enemies for one full second. After leveling up, Sudden Impact will become available for you to use. Bone Spike’s Sudden Impact rune will save your lifeīone Spike is the first skill you’ll learn in The Rise of the Necromancer.

Seize the moment and blow up some dead bodies. But if you don’t use those skills, the corpses will fade into dust and become useless. You have an entire corpse skill tree at your disposal, filled with abilities that take your corpses and turn them into tools for your own use. The more enemies you kill, the more corpses they leave behind. When your enemies die, they leave behind corpses, and you can manipulate these vacated husks with your magic, transforming them into deadly weapons to destroy the still-living hordes. This way, by the time you reach level 70, you will have a solid idea of what all of your skills can offer you. If it isn’t your style, keep it in mind for later use, and go back to what you were using. Every time you get a new ability or rune, pop them onto your bar and see how it feels. This will be a slower leveling experience than grinding out Nephalem Rifts, but it will give you a great chance to test out different builds.Īs you level up, you will gain more skills.

Whether you are trying out Diablo 3: The Rise of the Necromancer for the first time or just jumping back in to test the new class, play through the campaign. Establishing your play style for a given class is crucial to reaching greater heights in Diablo 3.
